


They also acknowledged the fact that Golos, Tireless Pilgrim was a favorite for many in the Commander community. “We don’t expect similar cards to come from them in the future, so a surgical strike now makes sense.” The fast subgame card (which is not an effect, but is a real card) Shahrazad is also excluded.“We’ve talked to the folks in Studio X and they understand the problems created by generically-powerful five-color commanders that don’t have WUBRG in their mana cost,” the Committee said. That also excludes physical abilities cards that are Falling Star and Chaos Orb. That also excludes the cards that use the “Ante” word : Oversized and other miscellaneous cards such as Planechase Planes, Archenemy Schemes, Vanguard cards, Helvault cards, etc. Square-cornered cards (Collector’s Edition / …) Scroll-looking cards that like Conspiracies. Silver-bordered cards (Unhinged / Unglued / Unstable / Holiday cards / …) Gold-bordered cards (World Events promo cards / …) That excludes special border cards like: Only cards that are playable in sanctionned Magic The Gathering formats are legal in Commander, and, therefore, in Centurion Commander. This is in addition to points 2),3) and 4). You can’t have any of these cards in a Centurion Commander game. We recommend a time limit of at least 50 minutes. If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.Ĭommanders are subject to the Legend rule a player cannot control more than one legend with the same name.Ībilities which bring other card(s) you own from outside the game into the game (such as Living Wish Spawnsire of Ulamog Karn, the Great Creator) do not function in Commander. The card retains it’s commander-ness through any status changes, and is still a commander even when controlled by another player. As such, “commander-ness” cannot be copied or overwritten by continuous effects. This replacement effect may apply more than once to the same event.īeing a commander is not a characteristic, it is a property of the card and tied directly to the physical card. If a commander would be put into its owner’s hand or library from anywhere, its owner may put it into the command zone instead. If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. If a commander would be put into a library or hand, its owner may choose to move it to the command zone instead. This additional cost is informally known as the “commander tax. A commander cast from the command zone costs an additional for each previous time the player casting it has already cast A COMMANDER SPELL from the command zone that game. While a commander is in the command zone, it may be cast, subject to the normal timing restrictions for casting creatures.Ī player may cast a commander they own from the command zone. Relentless Rats) may have rules text that overrides this restrictionĬommanders begin the game in the Command Zone. With the exception of basic lands, no two cards in the deck may have the same English name. While it is not part of the deck, it is effectively a 101st card.

If you’re playing a companion, it must adhere to color identity and singleton rules. The cards in a deck may not have any colours in their color identity which are not in the colour identity of the deck’s commander.Ī Commander deck must contain exactly 100 cards, including the commander. A card’s color identity is established before the game begins, and cannot be changed by game effects.
#Dcommander ban list plus#
Players choose a legendary creature as the commander for their deck.Ī card’s colour identity is its color plus the colour of any mana symbols in the card’s rules text.
